I was lucky to give Wilbert Plijnaar a ride to Woodbury for a critique. Wilbert has worked in the story department for Warner Bros., Dreamworks, Blue Sky and Disney. Looks like he worked on Despicable Me as well. (I didn't know it at the time.)
Since he was a captive audience in my beat up Cavalier, I told him my story for this project. He seemed to like the story overall, but his concern was with the hero having the map on his cell phone. Now I thought since cell phones are so common, that it made sense for the hero to have a copy of the map on his phone. But Wilbert pointed out that anyone can put any kind of art on a phone, and could be confused with a video game, or some other contrived piece of art. Long story short, the hero should have a real map.
At first I was resistant, a bit. But now it makes sense since information is so cheap, so available, and can be manipulated in so many way, having an authentic, one of a kind treasure map gives the story more credibility. Credibility is Wilbert's focal point: If a story has no credibility, no matter what leap of faith it requires, then it's not going to work.
Wilbert also suggested a much more clearer, and super magical climax. And think about the hero's back story. How did he get the map? I jotted this all down, and crashed for the night.
Then, this morning, I pulled out my copy of "The Goonies" to see how those darn kids found their map. Of course, they find it in a forbidden attic. They enter when they feel like they've got nothing left to lose. I'm trying to keep the story simple, so I don't have time to reveal how the hero found the map. My joke is the intentional mis-direction of the hero thinking he's going to find a conventional treasure of gold and jewels, but gets something better instead: a reconnection with nature.
(Art copyright Warner Bros./Amblin Entertainment)
Wilbert also pointed out that the story is mostly clear in my mind, and I can gloss over the story points that don't work. But I have to make it clear to my audience. And to top it off, Wilbert mentioned that wilderness existed long before big cities. That's another assumption I took for granted. That's why the map has to be ancient. It would be a treasure in itself. Oops! Unless Mankind has become out of touch so much that a map like that would be overlooked.
The whole point is living in a modern, unhappy city that's squatting on Nature. And we need to take that weight off it a.s.a.p.
Let's hear it for Sloth: "Hey you guys!"
Showing posts with label story. Show all posts
Showing posts with label story. Show all posts
Thursday, October 10, 2013
"The Goonies" and the Map
Labels:
authentic object,
cell phone,
props,
story,
storyboard,
The Goonies
Sunday, September 29, 2013
Storyboard!
Saturday, August 24, 2013
Hero lights torch - stop motion exercise
More of my beginning stop motion work. The limit of the armature is helping me to determine my story more clearly. The hero has to escape a relentlessly inhuman city, and return to nature to save his soul. If not his sanity. I'll see how many hurdles I can throw in his way to make a good film.
Please check out the video here -
http://www.youtube.com/watch?v=XPzNOXURp8M&feature=youtu.be
Friday, May 31, 2013
Spoiler Alert
The hero (or villain) has found the treasure/secret.
Or has he?
This is my rough scale model for the innermost chamber of the final goal.
Or has he?
This is my rough scale model for the innermost chamber of the final goal.
Friday, May 24, 2013
Film reference and inspriation: THX-1138
THX 1138 was George Lucas directorial debut about a complete dystopian future of mankind living underground, and society's behavior controlled by video surveillance and narcotic drugs. The designs and art direction of THX 1138 is essential to the look of my project. (All material copyright Warner Brothers entertainment.)
My theme is about a hero trying to save a future utopia, but the hero has to re-learn the lessons that brought his utopia about. Personally, I am tired of all the apocalyptic films recently, and currently being produced. Instead, my focus is on ancient rituals of reverence and gratitude that I picked up at summer camp.
http://reflectionsonfilmandtelevision.blogspot.com/2011/02/cult-movie-review-thx-1138-1971.html
http://www.thx1138movie.com/
My theme is about a hero trying to save a future utopia, but the hero has to re-learn the lessons that brought his utopia about. Personally, I am tired of all the apocalyptic films recently, and currently being produced. Instead, my focus is on ancient rituals of reverence and gratitude that I picked up at summer camp.
http://reflectionsonfilmandtelevision.blogspot.com/2011/02/cult-movie-review-thx-1138-1971.html
http://www.thx1138movie.com/
Saturday, May 18, 2013
Thesis - "The Grand Nucleus"
Welcome to my new blog. My goal here is to maintain professional growth and personal satisfaction through development and creation of thesis animated film project.
Will use Turing pattern generator Texrd, with Photoshop, Maya and After Effects to create the Grand Nucleus: a future world where mankind blends itself directly with the environment to avoid global cataclysm.
Use turing pattern Maginu (source: K.Maginu, Math.Biosci.27, 1975)
3D models will go from mechanical world, to organic world, to a synthesis of both worlds.
May use traditional hand drawn animated characters to act in scenes, but undecided at this point.
http://www.texrd.com/
Will use Turing pattern generator Texrd, with Photoshop, Maya and After Effects to create the Grand Nucleus: a future world where mankind blends itself directly with the environment to avoid global cataclysm.
Use turing pattern Maginu (source: K.Maginu, Math.Biosci.27, 1975)
3D models will go from mechanical world, to organic world, to a synthesis of both worlds.
May use traditional hand drawn animated characters to act in scenes, but undecided at this point.
http://www.texrd.com/
Labels:
beginning,
direction,
inspiration,
purpose,
self-expression,
story
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